Post by Lidhuin on Jul 28, 2020 4:55:33 GMT
Post your turn in your relevant semi-private forum (it is assumed that your fellow members are, at least, neutral towards you).
Lidhuin of the McArrowface Clan
Aberdeen:
Sidhe (2)
Manor (2)
Turn 1 Domain Orders:
Free Adventure Action:
Target - Aberdeen
Regent Action 1:
Rule Manor(3)
Aberdeen
Obstacle: 7
Dice: +2(Manor), +4(Bowyer), -1(Prosperity), +1(Wood-wise FoRK), +3(Persona (max)), +1(Advantage), +Fate if 6s: 10D +reroll 6s
[Insert RP description here describing how Lidhuin manages and directs the peasants under his command to collect and grow more of the right kind of trees]
Regent Action 2:
Contest Node(Merlin 1)
Aberdeen
Obstacle: 3
Dice: +5(Grief), -1(Prosperity), +1(Astrology FoRK), +1(Arcana-Wise), +1(Advantage): 7D +reroll 6s & 1s (Astrology special)
[Insert link to thread here describing how the (grief-ridden) elf Lidhuin tracks down the source of power that Merlin has established in Aberdeen and dismantles the magical source's connection to the wizard - based on good RP (and not just wall of text), GM grants an additional +1D during turn resolution for a total of )
If success, then Rule Node(1):
Dice: +5(Grief), -1(Prosperity), +1(Astrology FoRK), +1(Arcana-Wise), +1(Advantage): 7D +reroll 6s & 1s (Astrology special) (Note that the dice modifiers are usually going to be the same for contesting and the free rule that follows excepting artha which is a one-time use, but the free rule will be at an obstacle 1 higher)
Regent Action 3:
Hire Help
Aberdeen
Obstacle: 1
Dice Circles: +3(Base), +2(Manor), -1(Prosperity), +1 Advantage(named)
Dice Resources: +1(Base), +2(Manor), -1(Prosperity), +1 Advantage(named)
[Describe briefly the character with at least name and 1 focus skill]
Hired Help (Lady McArrowface):
Rule Coven
Aberdeen(1)
Obstacle: 3
Dice: +3(Grief), -1(Prosperity), +1(Lady-wise FoRK), +1 Advantage: 4D
[Description of how Lady McArrowface begins organizing the various disparate elven practitioners and artists into an organized Sidhe Coven under the leadership of Lidhuin McArrowface]
[Insert any conditional use of persona, fate & deeds re Maintenance. Persona must be spent before the roll. Fate may be spent after the roll.]
Lidhuin of the McArrowface Clan
Aberdeen:
Sidhe (2)
Manor (2)
Turn 1 Domain Orders:
Free Adventure Action:
Target - Aberdeen
Regent Action 1:
Rule Manor(3)
Aberdeen
Obstacle: 7
Dice: +2(Manor), +4(Bowyer), -1(Prosperity), +1(Wood-wise FoRK), +3(Persona (max)), +1(Advantage), +Fate if 6s: 10D +reroll 6s
[Insert RP description here describing how Lidhuin manages and directs the peasants under his command to collect and grow more of the right kind of trees]
Regent Action 2:
Contest Node(Merlin 1)
Aberdeen
Obstacle: 3
Dice: +5(Grief), -1(Prosperity), +1(Astrology FoRK), +1(Arcana-Wise), +1(Advantage): 7D +reroll 6s & 1s (Astrology special)
[Insert link to thread here describing how the (grief-ridden) elf Lidhuin tracks down the source of power that Merlin has established in Aberdeen and dismantles the magical source's connection to the wizard - based on good RP (and not just wall of text), GM grants an additional +1D during turn resolution for a total of )
If success, then Rule Node(1):
Dice: +5(Grief), -1(Prosperity), +1(Astrology FoRK), +1(Arcana-Wise), +1(Advantage): 7D +reroll 6s & 1s (Astrology special) (Note that the dice modifiers are usually going to be the same for contesting and the free rule that follows excepting artha which is a one-time use, but the free rule will be at an obstacle 1 higher)
Regent Action 3:
Hire Help
Aberdeen
Obstacle: 1
Dice Circles: +3(Base), +2(Manor), -1(Prosperity), +1 Advantage(named)
Dice Resources: +1(Base), +2(Manor), -1(Prosperity), +1 Advantage(named)
[Describe briefly the character with at least name and 1 focus skill]
Hired Help (Lady McArrowface):
Rule Coven
Aberdeen(1)
Obstacle: 3
Dice: +3(Grief), -1(Prosperity), +1(Lady-wise FoRK), +1 Advantage: 4D
[Description of how Lady McArrowface begins organizing the various disparate elven practitioners and artists into an organized Sidhe Coven under the leadership of Lidhuin McArrowface]
[Insert any conditional use of persona, fate & deeds re Maintenance. Persona must be spent before the roll. Fate may be spent after the roll.]