Post by Lidhuin on Sept 11, 2019 16:48:44 GMT
Diplomacy:
You initiate negotiations with other regent(s), aiming towards reaching an agreement or treaty beneficial to your domain. Diplomacy actions are generally agree to beforehand by the participants; usually though dispatch actions.
Although it is possible to force unfavorable treaties upon other domains using this action, it is quite difficult. By reaching and agreement with the other party the difficulty will be much reduced. That said, powerful and wealthy domains have the ability to force their will upon weaker domains if they are willing to spend enough influence.
Anyone may try to rules-lawyer a diplomatic treaty, but your character may end up being regarded as a bit of a kook for doing so. Treaties should preferably be simple, but can be as complicated as you like. Anything complicated will generally require mutual agreement.
To engage in diplomacy, both sides must agree to the terms. You can never force a party to engage in diplomacy, but failure to engage in diplomacy may result in an automatic success for your opponent (e.g. if your vassal wishes to discuss the terms of his vassalage with the aim of breaking them and you refuse to even meet with him, then your court will automatically acknowledge your vassal's terms and he can leave with no penalty as if he won the argument. Conversely, your vassal may want to convince you to allow your holdings to help him. You refuse to meet with him on the subject, and he is unable to press the issue any further - but maybe he has gained an advantage when he wants to discuss the terms of his vassalage next season, even if he doesn't get the use of your holdings).
Example effects:
Diplomacy may be a versus (minor, both parties agree), bloody versus (minor, both parties disagree), or duel of wits (major, both parties disagree).
Compromise rules are in effect: Unless you outright win a diplomacy with zero hits to your body of argument (See Burning Wheel), you must offer a suitable compromise. Failure to offer a suitable compromise will allow the other player to ignore your diplomatic actions without negative effects. Remember, you are trying to convince the audience, not your opponent. If there is no audience, there is no diplomacy.
You may ignore diplomatic actions that you fail and refuse to acknowledge them. This will generally result in some level of conflict, from simple resentment all the way up to and including war. If your opponent presented a reasonable compromise, your reputation will take a hit.
You initiate negotiations with other regent(s), aiming towards reaching an agreement or treaty beneficial to your domain. Diplomacy actions are generally agree to beforehand by the participants; usually though dispatch actions.
Although it is possible to force unfavorable treaties upon other domains using this action, it is quite difficult. By reaching and agreement with the other party the difficulty will be much reduced. That said, powerful and wealthy domains have the ability to force their will upon weaker domains if they are willing to spend enough influence.
Anyone may try to rules-lawyer a diplomatic treaty, but your character may end up being regarded as a bit of a kook for doing so. Treaties should preferably be simple, but can be as complicated as you like. Anything complicated will generally require mutual agreement.
To engage in diplomacy, both sides must agree to the terms. You can never force a party to engage in diplomacy, but failure to engage in diplomacy may result in an automatic success for your opponent (e.g. if your vassal wishes to discuss the terms of his vassalage with the aim of breaking them and you refuse to even meet with him, then your court will automatically acknowledge your vassal's terms and he can leave with no penalty as if he won the argument. Conversely, your vassal may want to convince you to allow your holdings to help him. You refuse to meet with him on the subject, and he is unable to press the issue any further - but maybe he has gained an advantage when he wants to discuss the terms of his vassalage next season, even if he doesn't get the use of your holdings).
Example effects:
- Creating or breaking formal pacts or agreements (non-aggression pacts, allowing holding advantage to another character, or vassalage.
- Creating or breaking an alliance.
- Forcing concessions tribute or territory from another regent.
- Responding to diplomatic events with NPCs.
Diplomacy may be a versus (minor, both parties agree), bloody versus (minor, both parties disagree), or duel of wits (major, both parties disagree).
Compromise rules are in effect: Unless you outright win a diplomacy with zero hits to your body of argument (See Burning Wheel), you must offer a suitable compromise. Failure to offer a suitable compromise will allow the other player to ignore your diplomatic actions without negative effects. Remember, you are trying to convince the audience, not your opponent. If there is no audience, there is no diplomacy.
You may ignore diplomatic actions that you fail and refuse to acknowledge them. This will generally result in some level of conflict, from simple resentment all the way up to and including war. If your opponent presented a reasonable compromise, your reputation will take a hit.