Post by Lidhuin on Aug 22, 2019 17:54:19 GMT
Negative Modifiers:
+Ob (effectively -1 success)
Positive Modifiers:
+D (effectively +.5 success)
Common Modifiers:
Stability: +3Ob to +3D to most/all actions taken by player
Prosperity: +3Ob to +3D to most/all actions taken in province by all
Injuries: +1Ob or -D according to injury until healed to all actions except Health - note typically only applicable during adventures, excepting major injuries
Advantage:
Carefully: +1D to two actions by giving up one action [you spend 50% more time working on those two actions, costing you 1 action]
ForK: +1D per related skill (+2D for a related skill at exponent 7+)
Help: +1D per helping character (+2D for a helping character at exponent 5+). Can only receive help from blooded characters. Help does not take actions to provide. Help places the helping character "at risk" of the failure consequence.
Beginner's Luck: Double base obstacle if Skill @ 0
Tools: Double base obstacle if appropriate tools not available
After roll:
Patiently: Any number of successes may be added to further embellish an action (No in-game effect yet for most actions)
Quickly: Up to three successes may reduce time spent on an action by 10%. Every 10 successes applied this way grants you a free action.
Case-by-case Modifiers:
Linked Test: +Ob or +D based on failure/success for preceding linked tests
Disadvantage: +Ob at GM discretion (Player may lobby for disadvantage if desired)
+Ob (effectively -1 success)
Positive Modifiers:
+D (effectively +.5 success)
Common Modifiers:
Stability: +3Ob to +3D to most/all actions taken by player
Prosperity: +3Ob to +3D to most/all actions taken in province by all
Injuries: +1Ob or -D according to injury until healed to all actions except Health - note typically only applicable during adventures, excepting major injuries
Advantage:
- +1D If player states how and why he deserves the advantage in one clear sentence
- +1D at GM Discretion
Carefully: +1D to two actions by giving up one action [you spend 50% more time working on those two actions, costing you 1 action]
ForK: +1D per related skill (+2D for a related skill at exponent 7+)
Help: +1D per helping character (+2D for a helping character at exponent 5+). Can only receive help from blooded characters. Help does not take actions to provide. Help places the helping character "at risk" of the failure consequence.
Beginner's Luck: Double base obstacle if Skill @ 0
Tools: Double base obstacle if appropriate tools not available
After roll:
Patiently: Any number of successes may be added to further embellish an action (No in-game effect yet for most actions)
Quickly: Up to three successes may reduce time spent on an action by 10%. Every 10 successes applied this way grants you a free action.
Case-by-case Modifiers:
Linked Test: +Ob or +D based on failure/success for preceding linked tests
Disadvantage: +Ob at GM discretion (Player may lobby for disadvantage if desired)