Domain Action Modifiers (Regent Guide 5-1 Tables)
Sept 22, 2019 17:23:55 GMT
Muirchertach Somhairle likes this
Post by macSlainge on Sept 22, 2019 17:23:55 GMT
Below is my attempt at creating a comprehensive crosswalk from the Regent Guide to the list of Domain Action Modifiers (Regent Guide Tables 5-1a and 5-1b) for later use/reference with the 5-4 Actions Tables.
TABLE 5-1a: COMMONLY USED ACTION
MODIFIERS
Advantage [Law=Courts (affiliation), Temple=Orders(affiliation) and/or Sactums(property), Manor=Manor(property), Guild=Guild(affiliation), Trade=Trade(property), or
Source=Covens(affiliation) or Nodes(property]
Court?
Description
Miscellaneous
Prosperity
Skill
Special
Stability
Supportive
Synergy
Each action description lists which Action modifiers are applicable to that action (duplicated in Table 5-4: Domain
Actions). Bonuses of the same type do NOT stack, only the
HIGHER bonus is applied (this is standard DnD).
TABLE 5-1b: COMMONLY USED DIFFICULTY
MODIFIERS
Hardiness [Law=Courts (affiliation), Temple=Orders(affiliation) and/or Sactums(property), Manor=Manor(property), Guild=Guild(affiliation), Trade=Trade(property), or
Source=Covens(affiliation) or Nodes(property]
Holding
Miscellaneous
Prosperity
Province
Realm
Special
Stability
Each action description lists which Difficulty modifiers
are applicable to that action (duplicated in Table 5-4:
Domain Actions).
<From the "Rule Holding" Thread>
Affiliation:
Courts (equivalent to Law)
Orders (equivalent to Temple)
Guilds (equivalent to Guild)
Covens (equivalent to Sources)
Property:
Manors (equivalent to Manors)
Sanctums (equivalent to Temple)
Trades (equivalent to Trade)
Nodes (equivalent to Sources)
No single Affiliation or Property may exceed +3D
Affiliations and Property both:
+D to relevant actions within the province, including +D to maintenance
Provide presence in adjacent provinces (at lvl 0 holding) [exception: Unless adjacency is specifically removed by another player or event]
Provide Artha to blooded characters
Can only be ruled and controlled by blooded characters
Affiliations additionally:
Allow for circles to be tested and provide +D to circles
Regardless of character background, it allows circles to be tested as follows [Obstacles may apply]
Courts may test circles for noble background
Orders may test circles for religious background
Guilds may test circles for city background
Covens may test circles for backgrounds with sorcerous/quasi-sorcerous inclinations (includes non-magical characters like alchemists, astronomers, etc...)
Property additionally:
Provides a benefit TBD
TABLE 5-1a: COMMONLY USED ACTION
MODIFIERS
Advantage [Law=Courts (affiliation), Temple=Orders(affiliation) and/or Sactums(property), Manor=Manor(property), Guild=Guild(affiliation), Trade=Trade(property), or
Source=Covens(affiliation) or Nodes(property]
Court?
Description
Miscellaneous
Prosperity
Skill
Special
Stability
Supportive
Synergy
Each action description lists which Action modifiers are applicable to that action (duplicated in Table 5-4: Domain
Actions). Bonuses of the same type do NOT stack, only the
HIGHER bonus is applied (this is standard DnD).
TABLE 5-1b: COMMONLY USED DIFFICULTY
MODIFIERS
Hardiness [Law=Courts (affiliation), Temple=Orders(affiliation) and/or Sactums(property), Manor=Manor(property), Guild=Guild(affiliation), Trade=Trade(property), or
Source=Covens(affiliation) or Nodes(property]
Holding
Miscellaneous
Prosperity
Province
Realm
Special
Stability
Each action description lists which Difficulty modifiers
are applicable to that action (duplicated in Table 5-4:
Domain Actions).
<From the "Rule Holding" Thread>
Affiliation:
Courts (equivalent to Law)
Orders (equivalent to Temple)
Guilds (equivalent to Guild)
Covens (equivalent to Sources)
Property:
Manors (equivalent to Manors)
Sanctums (equivalent to Temple)
Trades (equivalent to Trade)
Nodes (equivalent to Sources)
No single Affiliation or Property may exceed +3D
Affiliations and Property both:
+D to relevant actions within the province, including +D to maintenance
Provide presence in adjacent provinces (at lvl 0 holding) [exception: Unless adjacency is specifically removed by another player or event]
Provide Artha to blooded characters
Can only be ruled and controlled by blooded characters
Affiliations additionally:
Allow for circles to be tested and provide +D to circles
Regardless of character background, it allows circles to be tested as follows [Obstacles may apply]
Courts may test circles for noble background
Orders may test circles for religious background
Guilds may test circles for city background
Covens may test circles for backgrounds with sorcerous/quasi-sorcerous inclinations (includes non-magical characters like alchemists, astronomers, etc...)
Property additionally:
Provides a benefit TBD